Happy & Prosperous Slot Machine
late 14c., 'lucky, favored by fortune, being in advantageous circumstances, prosperous;' of events, 'turning out well,' from hap (n.) 'chance, fortune' + -y (2). Sense of 'very glad' first recorded late 14c. Meaning 'greatly pleased and content' is from 1520s. Old English had eadig (from ead 'wealth, riches') and gesælig, which has become silly. Old English bliðe 'happy' survives as blithe. From Greek to Irish, a great majority of the European words for 'happy' at first meant 'lucky.' An exception is Welsh, where the word used first meant 'wise.'
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- Lucky, fortunate, happy, providential mean meeting with unforeseen success. Lucky stresses the agency of chance in bringing about a favorable result. Won because of a lucky bounce fortunate suggests being rewarded beyond one's deserts. Fortunate in my investments happy combines the implications of lucky and fortunate with stress on being blessed. A series of happy accidents providential more definitely implies the help or intervention of a higher power. A providential change in the weather.
- Download the latest version of HappyMod for Android. Download apps and modified games. If you regularly download games to your Android smartphone but it’s hard.
- Happy Room is an extremely violent sandbox game. Try to find the best combinations of traps and weapons in order to deal the most damage to the dummy.
Happy medium 'the golden mean' is from 1702. Happy ending in the literary sense recorded from 1756. Happy as a clam (1630s) was originally happy as a clam in the mud at high tide, when it can't be dug up and eaten. Happy hunting ground, the reputed Indian paradise, is attested from 1840, American English. Happy day for 'wedding day' is by 1739; happy hour for 'early evening period of discount drinks and free hors-d'oeuvres at a bar' is by 1961, said to be 1950s. Related: Happier; happiest.
happy (adv.)
late 14c., from happy (adj.).
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Happy Room , your work is to put many kinds of traps and weapons within a restricted room to ensure it may create the most damage potential to the test dummy that’s set in the middle of this room.When starting up the sport, you’ll be given a tutorial and will Have 3 traps unlocked at the beginning. You can find a number of 11 types of firearms and traps along with a few different things, and whenever you cause a certain amount of harm to this dummy, a certain trap/weapon is going to soon be unlocked. Do not forget you could drop the dummy as many times as you need but each time you drop it, the damage counter will reset and perhaps not mount up.
Yet Another intriguing feature is that you are consistently awarded 3 Objectives to complete each time you drop the dummy, and according to the target, it is possible to either receive green money(use to get traps/weapons) or purple money(utilize to upgrade traps/weapons). In this manner you have every trap/weapon in your disposal and you’re not restricted to how much money you’ve got.
The most attractive thing about Happy Room which is also what makes the Hard for players is that each trap/weapon will have a unique specific applications, characteristics, activation range and price. You will have to try and create the best mixes of traps/weapons you’re able to find with in order to manage probably the maximum amount of damage potential to the dummy. You’re able to take a trap/weapon straight back or area it elsewhere in case you believe that the positioning of this really isn’t proper, when you take a trap/weapon back, you are given back the amount of money which use to get said trap/weapon.
How To Play:
- This game only uses the mouse to play, you just click on the trap/weapon that you want to place from the game screen and place it where you want it to be.
Tips and Tricks:
Happy & Prosperous Slot Machine
- When the dummy doesn’t receive any more damage, it stops moving.
- Always have a trap underneath the dummy and try to place as many bouncers as you can to bounce the dummy up so that it can continue receiving damage from other traps/weapons.
- The dummy will always move a certain way every time you drop it if you leave the traps/weapons as they are so that you can calculate where to put the next trap/weapon.